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1. Announcement:Parallax - General feedback - in EVE Information Portal [original thread]
The new Directional Scan looks nice, HOWEVER you took away the conversion from KM to AU and that IS TERRIBLE. Taking the KM to AU conversion away is making the game regress instead of progress. Please add that back in.
- by Elana Apgar - at 2015.11.03 14:07:06
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2. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Will you be making Remote Missile Computers like you have Remote Tracking Enhancers?
- by Elana Apgar - at 2015.06.24 15:56:18
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3. Sticky:[Aegis] More balance! - Ishtars, DDAs and the Tempest - in Player Features and Ideas Discussion [original thread]
These changes look great!
- by Elana Apgar - at 2015.06.22 16:54:02
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4. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
DFA200 wrote: So you are buffing the the weapon system that is basically invulnerable. I think missiles might need something, but they also need a counter. Tracking disruptors should affect missiles in some way. Until that happens, I can't supp...
- by Elana Apgar - at 2015.06.19 16:13:55
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5. Sticky:[Aegis] Missile balance package - in Player Features and Ideas Discussion [original thread]
Hanazava Karyna wrote: Now we need only some effective EWAR that works on missiles. Jams work quite well I find.
- by Elana Apgar - at 2015.06.19 16:11:13
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6. Sounding board for fleet warps in w space - in Wormholes [original thread]
I would like to participate!
- by Elana Apgar - at 2015.06.12 17:29:02
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7. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Elana Apgar wrote: Dear CCP Larkin and CCP Fozzie, This is game breaking for W-Space. And here are the two main reasons: The main game breaking reason is: When travelling in W-Space AS A FLEET you almost always have...
- by Elana Apgar - at 2015.06.12 16:33:23
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8. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Querns wrote: Valterra Craven wrote: I guess I just don't understand what this goal achieves: Quote: The goal of these changes is to encourage more individual fleet member participation and reduce the speed at which fleets can get on top...
- by Elana Apgar - at 2015.06.12 16:24:25
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9. Sticky:[AEGIS] Fleet Warp Changes - in Player Features and Ideas Discussion [original thread]
Dear CCP Larkin and CCP Fozzie, This is game breaking for W-Space. And here are the two main reasons: The main game breaking reason is: When travelling in W-Space AS A FLEET you almost always have to Fleet Warp from a bookmark to travel...
- by Elana Apgar - at 2015.06.12 14:54:57
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10. Announcement:MOSAIC - General Feedback - in EVE Information Portal [original thread]
I'd like to start off by saying how much I love the skin system! It's really improved the game. I would like to propose the possibility of buying licenses of for a general style, ie Quafe, Intaki Syndicate, Kaalakiota. I would pay money for a Qu...
- by Elana Apgar - at 2015.05.13 05:03:48
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11. Announcement:Alliance Logo Submission Process - in Corporation, Alliance and Organization Discussions [original thread]
CCP Falcon wrote: Elana Apgar wrote: Why does the alliance size have to be so large? I understand you don't want to be flooded with requests, but my alliance is 150 members , a healthy size for a wormhole alliance , and yet we are unable...
- by Elana Apgar - at 2015.04.16 19:11:07
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12. Announcement:Alliance Logo Submission Process - in Corporation, Alliance and Organization Discussions [original thread]
CCP Falcon wrote: Alliance logo submissions have now re-opened! Alliance Requirements: Alliances must be formed and active for 12 months before they are eligible to have an alliance logo approved.
Alliances must contain at least 2...
- by Elana Apgar - at 2015.04.15 19:13:09
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13. Sticky:[April] Ore, Mineral and Nullsec Mining Anomaly Revamp - in Player Features and Ideas Discussion [original thread]
Drone Plague wrote: Null mining will not be a thing until you make it possible. Currently an interceptor can be in system and in the belt/anoms in under 30 seconds. change them so that all belts/anoms need to be scanned down first. Null minin...
- by Elana Apgar - at 2015.04.15 13:26:15
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14. Sticky:[New structures] Mooring and docking features - in Player Features and Ideas Discussion [original thread]
There's a few concerns with mooring in W-Space. Not being able to D-scan whilst being moored. In W-Space, we frequently sit in our forcefield and hit d-scan throughout the course of the day because we are paranoid, or because we know that peopl...
- by Elana Apgar - at 2015.03.23 17:36:56
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15. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Idgarad wrote: Simple solution for the "structure destroyed, what to do with everyones ****" solution. Throw it into impound and charge a per m3 free to get it out of impound with the first 50,000m3 free of charge (or whatever m3 value is appro...
- by Elana Apgar - at 2015.03.23 14:45:28
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16. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Jennifer Maxwell wrote: Silana Hurtini wrote: Quote: Text advertisement, billboard replacement, being used as gigantic monuments with no purpose ( except to show how big your e-peen is by showing the statue of your glorious alliance lead...
- by Elana Apgar - at 2015.03.23 13:55:51
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17. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Eduardo'o wrote: Any chance for the veterans amongst us to move all stuff locked up and gathered over the years in multiple 0.0 outposts, to be moved to the closest low sec station? I got tons of stuff all over 0.0 and no chance to get to it an...
- by Elana Apgar - at 2015.03.23 13:53:51
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18. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Silana Hurtini wrote: Quote: Text advertisement, billboard replacement, being used as gigantic monuments with no purpose ( except to show how big your e-peen is by showing the statue of your glorious alliance leader). Could also involve fro...
- by Elana Apgar - at 2015.03.23 13:50:50
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19. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
Also, while we're discussing structures, does anyone else think that 1 day 18 hours is retardedly long for a reinforce timer on a mobile depot?
- by Elana Apgar - at 2015.03.23 02:52:07
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20. Sticky:Dev blog: Back Into the Structure - in EVE Information Portal [original thread]
I am super excited about these changes. It all sounds really cool. I think all the industrial structures sound awesome, and I can't wait to get some of that going in my wormhole. There are a few concerns I have. I'm not sure what the fate will ...
- by Elana Apgar - at 2015.03.23 01:31:05
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